Force the player to undisguise when the SWEP gets removed.

master
Icedream 2013-12-21 10:04:57 +01:00
parent ecb77db28b
commit 904f9b3326
1 changed files with 5 additions and 0 deletions

View File

@ -149,6 +149,11 @@ function SWEP:DoShootEffect(hitpos, hitnormal, entity, physbone, bFirstTimePredi
end end
function SWEP:OnRemove()
// Do you want to get stuck as a prop forever? NO.
self:Undisguise()
end
function SWEP:PreDrawViewModel(vm, ply, wep) function SWEP:PreDrawViewModel(vm, ply, wep)
if self.Owner:GetNWBool("isDisguised", false) then if self.Owner:GetNWBool("isDisguised", false) then
vm:SetRenderMode(RENDERMODE_TRANSALPHA) vm:SetRenderMode(RENDERMODE_TRANSALPHA)