Fixing UndisguiseSilent (how did I not notice that?) and 3rd person crashing game on death.

master
Icedream 2013-12-24 04:07:08 +01:00
parent dde7e30d6d
commit 6c636543ad
2 changed files with 33 additions and 31 deletions

View File

@ -30,6 +30,8 @@
hook.Add("CalcView", "Disguiser.ThirdPersonCalcView", function(player, pos, angles, fov)
local smoothscale = 1
if !IsValid(player) then return end
if player:GetNetworkedBool("thirdperson") then
angles = player:GetAimVector():Angle()
@ -54,7 +56,6 @@ hook.Add("CalcView", "Disguiser.ThirdPersonCalcView", function(player, pos, angl
end
// smoothing - approaches a bit more slowly to the actual target position
pos = targetpos
pos = Vector(
math.Approach(pos.x, targetpos.x, math.abs(targetpos.x - pos.x) * smoothscale),
math.Approach(pos.y, targetpos.y, math.abs(targetpos.y - pos.y) * smoothscale),
@ -92,40 +93,42 @@ end)
hook.Add("HUDPaint", "Disguiser.ThirdPersonHUDPaint", function()
local player = LocalPlayer()
if !player:GetNetworkedBool("thirdperson") then
if !IsValid(player) then
return
end
// trace from muzzle to hit pos
local t = {}
t.start = player:GetShootPos()
t.endpos = t.start + player:GetAimVector() * 9000
t.filter = player
local tr = util.TraceLine(t)
local pos = tr.HitPos:ToScreen()
local fraction = math.min((tr.HitPos - t.start):Length(), 1024) / 1024
local size = 10 + 20 * (1.0 - fraction)
local offset = size * 0.5
local offset2 = offset - (size * 0.1)
local hit = tr.HitNonWorld
if player:GetNetworkedBool("thirdperson") && player:Alive() then
// trace from muzzle to hit pos
local t = {}
t.start = player:GetShootPos()
t.endpos = t.start + player:GetAimVector() * 9000
t.filter = player
local tr = util.TraceLine(t)
local pos = tr.HitPos:ToScreen()
local fraction = math.min((tr.HitPos - t.start):Length(), 1024) / 1024
local size = 10 + 20 * (1.0 - fraction)
local offset = size * 0.5
local offset2 = offset - (size * 0.1)
local hit = tr.HitNonWorld
// trace from camera to hit pos, if blocked, red crosshair
local tr = util.TraceLine({
start = player:GetPos(),
endpos = tr.HitPos + tr.HitNormal * 5,
filter = player,
mask = MASK_SHOT
})
surface.SetDrawColor(255, 255, 255, 255)
if (hit) then
surface.SetDrawColor(0, 192, 24, 255)
// trace from camera to hit pos, if blocked, red crosshair
local tr = util.TraceLine({
start = player:GetPos(),
endpos = tr.HitPos + tr.HitNormal * 5,
filter = player,
mask = MASK_SHOT
})
surface.SetDrawColor(255, 255, 255, 255)
if (hit) then
surface.SetDrawColor(0, 192, 24, 255)
end
surface.DrawLine(pos.x - offset, pos.y, pos.x - offset2, pos.y)
surface.DrawLine(pos.x + offset, pos.y, pos.x + offset2, pos.y)
surface.DrawLine(pos.x, pos.y - offset, pos.x, pos.y - offset2)
surface.DrawLine(pos.x, pos.y + offset, pos.x, pos.y + offset2)
surface.DrawLine(pos.x - 1, pos.y, pos.x + 1, pos.y)
surface.DrawLine(pos.x, pos.y - 1, pos.x, pos.y + 1)
end
surface.DrawLine(pos.x - offset, pos.y, pos.x - offset2, pos.y)
surface.DrawLine(pos.x + offset, pos.y, pos.x + offset2, pos.y)
surface.DrawLine(pos.x, pos.y - offset, pos.x, pos.y - offset2)
surface.DrawLine(pos.x, pos.y + offset, pos.x, pos.y + offset2)
surface.DrawLine(pos.x - 1, pos.y, pos.x + 1, pos.y)
surface.DrawLine(pos.x, pos.y - 1, pos.x, pos.y + 1)
end)
hook.Add("HUDShouldDraw", "Disguiser.ThirdPersonHUDShouldDraw", function(name)

View File

@ -227,7 +227,6 @@ function SWEP:Undisguise()
umsg.End()
// Pop!
UndisguiseSilent()
owner:EmitSound("Disguiser.Undisguise")
// We're no longer disguised