diff --git a/lua/weapons/disguiser/init.lua b/lua/weapons/disguiser/init.lua index 533de40..af35bb5 100644 --- a/lua/weapons/disguiser/init.lua +++ b/lua/weapons/disguiser/init.lua @@ -109,8 +109,8 @@ function SWEP:Disguise(entity) // Make sure the new model is actually marked as a prop if ( !string.sub(string.lower(entity:GetClass()), 1, 5) == "prop_" - && !string.sub(string.lower(entity:GetClass()), -5, 5) == "_prop" - && string.find(string.lower(entity:GetClass()), "_prop_") == nil + || !string.sub(string.lower(entity:GetClass()), -5, 5) == "_prop" + || string.find(string.lower(entity:GetClass()), "_prop_") == nil ) then return false end local physobj = entity:GetPhysicsObject()