Attempt on forcing effect on client-side. Not working though, I guess. Related to #10.

master
Icedream 2013-12-25 18:18:05 +01:00
parent 1ab7c74f9a
commit 2772c9905a
2 changed files with 28 additions and 10 deletions

View File

@ -5,9 +5,8 @@
* cl_fxfake.lua
*
* Purpose:
* Fake shoot effect on client-side via a trigger from server-side, as
* for some reason on multiplayer servers the effect is not rendered on
* client-side automatically.
* Fake shoot and blood effect on client-side via a trigger from server-side,
* as for some reason the effects are not rendered on client-side automatically.
*
* Copyright (C) 2013 Carl Kittelberger (Icedream)
*
@ -32,10 +31,21 @@ usermessage.Hook("disguiserShootFX", function(um)
local physbone = um:ReadLong()
local bFirstTimePredicted = um:ReadBool()
// Can we trigger shoot effect yet?
if !LocalPlayer():GetActiveWeapon().DoShootEffect then return false end
-- Can we trigger shoot effect yet?
swep = LocalPlayer():GetActiveWeapon()
if !swep.DoShootEffect then return false end
// Render shoot effect
LocalPlayer():GetActiveWeapon("disguiser"):DoShootEffect(
-- Render shoot effect
swep:DoShootEffect(
hitpos, hitnormal, entity, physbone, bFirstTimePredicted)
end)
usermessage.Hook("disguiserBlood", function(um)
local edata = EffectData()
edata:SetStart(um:ReadVector())
edata:SetOrigin(um:ReadVector())
edata:SetNormal(um:ReadVectorNormal())
edata:SetEntity(um:ReadEntity())
util.Effect("BloodImpact", edata)
util.Decal("Splash.Large", um:ReadVector(), um:ReadVector())
end)

View File

@ -364,11 +364,11 @@ hook.Add("PlayerDeath", "Disguiser.ThirdPersonDeath", function(victim, inflictor
dentity:Fire("kill", "", 2)
dentity:Fire("enablemotion","",0)
/*
// Manually draw additional blood (for some reason setting the blood color has no effect)
local traceworld = {}
traceworld.start = victim:GetPos() + Vector(0, 0, 20)
traceworld.endpos = traceworld.start + (Vector(0,0,-1) * 8000) // aim max. 8000 units down
traceworld.filter = victim
local trw = util.TraceLine(traceworld) // Send the trace and get the results.
local edata = EffectData()
edata:SetStart(victim:GetPos() - physics:GetVelocity())
@ -377,8 +377,16 @@ hook.Add("PlayerDeath", "Disguiser.ThirdPersonDeath", function(victim, inflictor
edata:SetEntity(dentity)
util.Effect("BloodImpact", edata)
util.Decal("Splash.Large", trw.HitPos + trw.HitNormal, trw.HitPos - trw.HitNormal)
*/
// Make it appear on clientside of victim
umsg.Start("disguiserBlood", victim)
umsg.Vector(victim:GetPos() - physics:GetVelocity())
umsg.Vector(victim:GetPos())
umsg.VectorNormal(trw.Normal)
umsg.Entity(dentity)
umsg.Vector(trw.HitPos + trw.HitNormal)
umsg.Vector(trw.HitPos - trw.HitNormal)
umsg.End()
end
end)