2013-12-20 22:44:28 +00:00
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/**
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* Disguiser SWEP - Lets you disguise as any prop on a map.
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*
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* File:
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* cl_fxfake.lua
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*
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* Purpose:
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2013-12-25 17:18:05 +00:00
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* Fake shoot and blood effect on client-side via a trigger from server-side,
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* as for some reason the effects are not rendered on client-side automatically.
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2013-12-20 22:44:28 +00:00
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*
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* Copyright (C) 2013 Carl Kittelberger (Icedream)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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usermessage.Hook("disguiserShootFX", function(um)
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2013-12-20 22:55:54 +00:00
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local hitpos = um:ReadVector()
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local hitnormal = um:ReadVectorNormal()
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local entity = um:ReadEntity()
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local physbone = um:ReadLong()
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local bFirstTimePredicted = um:ReadBool()
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2013-12-20 22:44:28 +00:00
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2013-12-25 17:18:05 +00:00
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-- Can we trigger shoot effect yet?
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swep = LocalPlayer():GetActiveWeapon()
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if !swep.DoShootEffect then return false end
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2013-12-20 22:44:28 +00:00
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2013-12-25 17:18:05 +00:00
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-- Render shoot effect
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swep:DoShootEffect(
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2013-12-20 22:44:28 +00:00
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hitpos, hitnormal, entity, physbone, bFirstTimePredicted)
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2013-12-25 17:18:05 +00:00
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end)
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usermessage.Hook("disguiserBlood", function(um)
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local edata = EffectData()
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edata:SetStart(um:ReadVector())
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edata:SetOrigin(um:ReadVector())
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edata:SetNormal(um:ReadVectorNormal())
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edata:SetEntity(um:ReadEntity())
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util.Effect("BloodImpact", edata)
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util.Decal("Splash.Large", um:ReadVector(), um:ReadVector())
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2013-12-20 22:44:28 +00:00
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end)
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