citizenmp-server-updater/src/updater/Program.cs

412 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text.RegularExpressions;
using CommandLine;
using LibGit2Sharp;
using Microsoft.Build.BuildEngine;
using Microsoft.Build.Evaluation;
using Microsoft.Build.Execution;
using Microsoft.Build.Framework;
using Mono.Unix.Native;
using Project = Microsoft.Build.BuildEngine.Project;
using UnixSyscall = Mono.Unix.Native.Syscall;
namespace CitizenMP.Server.Installer
{
internal static class Program
{
// TODO: Get rid of this if possible
internal static readonly Signature GitSignature = new Signature("Downloader", "downloader@localhost",
new DateTimeOffset());
private static void PrepareDirectory(DirectoryInfo sourcePath, DirectoryInfo targetPath)
{
if (!sourcePath.Exists)
{
throw new DirectoryNotFoundException("Source directory " + sourcePath.FullName + " does not exist.");
}
targetPath.Create();
foreach (var file in sourcePath.EnumerateFiles())
{
var overwrite = !file.Extension.Equals("yml", StringComparison.OrdinalIgnoreCase);
var target = Path.Combine(targetPath.FullName, file.Name);
// If file exists and should not be directly overwritten, just remember the user to manually update the file as needed.
if (File.Exists(target) && !overwrite)
{
var oldTarget = target;
target += ".dist";
Console.Error.WriteLine(
"WARNING: File {0} needs a manual update! Compare with {1} and rewrite your file.", oldTarget,
target);
}
file.CopyTo(target, overwrite);
}
foreach (var subdirectory in sourcePath.EnumerateDirectories())
{
PrepareDirectory(subdirectory, targetPath.CreateSubdirectory(subdirectory.Name));
}
}
private static int Main(string[] args)
{
// Parse cmdline arguments
var options = new CommandLineOptions();
//args = args.DefaultIfEmpty("--help").ToArray();
if (!Parser.Default.ParseArgumentsStrict(args, options, () => { Environment.Exit(-2); }))
{
return -2;
}
if (string.IsNullOrEmpty(options.OutputPath))
{
Console.Error.WriteLine("ERROR: No output directory given.");
Console.Write(options.GetUsage());
return -2;
}
var sourceDirectory = new DirectoryInfo(options.SourceDir);
var dataSourceDirectory = sourceDirectory
// Who knows if this directory will somewhen cease to exist...
.CreateSubdirectory("CitizenMP.Server")
.CreateSubdirectory("data");
var outputDirectory = new DirectoryInfo(options.OutputPath);
var binOutputDirectory = new DirectoryInfo(Path.Combine(outputDirectory.FullName, "bin"));
// Do we even have a copy or do we need to clone?
if (!Repository.IsValid(sourceDirectory.FullName))
{
if (sourceDirectory.Exists)
{
Console.WriteLine("Deleting source code folder...");
sourceDirectory.Delete(true);
}
Console.WriteLine("Cloning source code repository...");
Repository.Clone("http://tohjo.ez.lv/citidev/citizenmp-server.git", sourceDirectory.FullName);
}
else
{
// Update working dir
Console.WriteLine("Updating source code...");
using (var git = new Repository(sourceDirectory.FullName))
{
//git.Network.Pull(GitSignature, new PullOptions());
git.UpdateRepository("HEAD");
}
}
// Check if we need to update by parsing AssemblyConfigurationAttribute in server assembly.
// Should have a space-separated segment saying "CommitHash=<commit hash here>".
if (binOutputDirectory.Exists)
{
var serverBins = binOutputDirectory
.EnumerateFiles("*Server.exe", SearchOption.TopDirectoryOnly)
.ToArray();
if (serverBins.Any())
{
var serverAssembly = Assembly.LoadFile(serverBins.First().FullName);
var configurationAttribs =
serverAssembly.GetCustomAttributes(typeof (AssemblyConfigurationAttribute), false);
if (configurationAttribs.Any())
{
var configurationAttrib = (AssemblyConfigurationAttribute) configurationAttribs.First();
foreach (var commitHash in configurationAttrib.Configuration.Split(' ')
.Where(section => section.StartsWith("CommitHash="))
.Select(section => section.Split('=').Last()))
{
using (var repo = new Repository(sourceDirectory.FullName))
{
if (commitHash != repo.Head.Tip.Sha)
continue;
// Yup, same commit.
Console.WriteLine("Server is already up-to-date!");
return 0;
}
}
}
}
}
// Get submodules
using (var git = new Repository(sourceDirectory.FullName))
{
Console.WriteLine("Downloading dependencies...");
git.UpdateSubmodules();
}
// Patch AssemblyInfo.cs to include commit hash in an AssemblyConfigurationAttribute
Console.WriteLine("Patching assembly information...");
var assemblyGuidRegex =
new Regex(
@"^[\s]*\[assembly[\s]*:[\s]*Guid[\s]*\([\s]*(?<verbatimPrefix>[@]?)""(?<oldValue>.*?)""[\s]*\)[\s]*\][\s]*$",
RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
var assemblyConfigurationRegex =
new Regex(
@"^[\s]*\[assembly[\s]*:[\s]*AssemblyConfiguration[\s]*\([\s]*(?<verbatimPrefix>[@]?)""(?<oldValue>.*?)""[\s]*\)[\s]*\][\s]*$",
RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
foreach (var assemblyInfoFile in sourceDirectory
.EnumerateFiles("AssemblyInfo.cs", SearchOption.AllDirectories))
{
var sourceCode = File.ReadAllText(assemblyInfoFile.FullName);
// Parse GUID
var guid = assemblyGuidRegex.Match(sourceCode).Groups["oldValue"].Value;
if (!guid.Equals("b14ff4c2-a2e5-416b-ae79-4580cda4d9d1", StringComparison.OrdinalIgnoreCase))
{
//Console.WriteLine("\tSkipping assembly info for GUID \"{0}\" ({1}).", guid, assemblyInfoFile.Directory);
continue;
}
//Console.WriteLine("\tPatching assembly info for GUID \"{0}\" ({1}).", guid, assemblyInfoFile.Directory);
if (!assemblyConfigurationRegex.IsMatch(sourceCode))
{
sourceCode += Environment.NewLine;
sourceCode += @"// Inserted by CitizenMP Server Updater for version comparison";
sourceCode += @"[assembly: AssemblyConfiguration("""")]";
}
using (var git = new Repository(sourceDirectory.FullName))
{
sourceCode = assemblyConfigurationRegex.Replace(sourceCode,
m => string.Format("[assembly: AssemblyConfiguration({0}\"{1}CommitHash={2}\")]",
m.Groups["verbatimPrefix"].Value,
m.Groups["oldValue"].Length > 0
? m.Groups["oldValue"].Value + " "
: "",
// ReSharper disable once AccessToDisposedClosure
git.Head.Tip.Sha));
}
File.WriteAllText(assemblyInfoFile.FullName, sourceCode);
}
// Build project
//Console.WriteLine("Building server binaries...");
var slnPath = sourceDirectory.EnumerateFiles("*.sln", SearchOption.TopDirectoryOnly)
.First().FullName;
outputDirectory.Create();
var logpath = Path.Combine(outputDirectory.FullName, "build.log");
if (!Build(slnPath, new Dictionary<string, string>
{
{"Configuration", "Release"},
{"Platform", "Any CPU"},
{"DebugType", IsWin32() ? "None" : "pdbonly"},
{"DebugSymbols", false.ToString()},
{"OutputPath", binOutputDirectory.FullName},
{"AllowedReferenceRelatedFileExtensions", "\".mdb\"=\"\";\".pdb\"=\"\";\".xml\"=\"\""}
}, logpath))
{
Console.Error.WriteLine("Build failed! Please look at {0} for more information.", logpath);
return 1;
}
// Prepare with default files
PrepareDirectory(dataSourceDirectory, outputDirectory);
// Write startup scripts
switch (Environment.OSVersion.Platform)
{
case PlatformID.Unix:
case PlatformID.MacOSX:
{
var startScriptPath = Path.Combine(outputDirectory.FullName, "start.sh");
File.WriteAllText(
startScriptPath,
string.Join(
Environment.NewLine,
@"#!/bin/bash",
@"",
@"# switch to the script directory",
@"cd ""$( dirname ""${BASH_SOURCE[0]}"" )""",
@"",
@"# run with mono",
@"mono ""bin/" + binOutputDirectory.EnumerateFiles("*.exe").First().Name + @""" $@",
@""));
// TODO: Pretty sure there is an easier way to do a programmatical chmod +x
Stat stat;
FilePermissions perms;
if (UnixSyscall.stat(startScriptPath, out stat) != 0)
{
perms = FilePermissions.S_IRUSR | FilePermissions.S_IRGRP | FilePermissions.S_IROTH
| FilePermissions.S_IWUSR
| FilePermissions.S_IXUSR;
}
else
{
perms = stat.st_mode;
}
UnixSyscall.chmod(startScriptPath,
perms
| FilePermissions.S_IXUSR | FilePermissions.S_IXGRP | FilePermissions.S_IXOTH);
}
break;
case PlatformID.Win32NT:
case PlatformID.Win32Windows:
{
var startScriptPath = Path.Combine(outputDirectory.FullName, "start.bat");
File.WriteAllText(
startScriptPath,
string.Join(Environment.NewLine,
"@echo off",
@"",
@":: switch to the script directory",
@"pushd ""%~dp0""",
@"",
@":: run",
@"""bin\" + binOutputDirectory.EnumerateFiles("*.exe").First().Name + @""" %*",
@""));
}
break;
default:
Console.Error.WriteLine("WARNING: No startup script created. Platform not supported.");
break;
}
Console.WriteLine("Done.");
return 0;
}
private static bool Build(string projectFilePath, IDictionary<string, string> buildProperties,
string logPath = null)
{
var workspace = new FileInfo(projectFilePath).Directory;
if (workspace == null)
throw new DirectoryNotFoundException(
"Somehow the project file is not in a directory. Report this to Icedream!");
// Mono compatibility
Environment.SetEnvironmentVariable("MONO_IOMAP", "all");
// Make sure we restore nuget packages automatically and without permissions interfering with /tmp/nuget/ (edge case)
var newTempDir = workspace.CreateSubdirectory(".tmp");
Environment.SetEnvironmentVariable("EnableNuGetPackageRestore", "true");
Environment.SetEnvironmentVariable("TEMP", newTempDir.FullName);
Environment.SetEnvironmentVariable("TMP", newTempDir.FullName);
try
{
var pc = new ProjectCollection();
pc.RegisterLogger(new ConsoleLogger(LoggerVerbosity.Minimal));
var loggers = new List<ILogger>();
if (logPath != null)
loggers.Add(new FileLogger
{
Parameters = string.Format("LogFile={0}", logPath),
Verbosity = LoggerVerbosity.Detailed,
ShowSummary = true,
SkipProjectStartedText = true
});
loggers.Add(new ConsoleLogger(LoggerVerbosity.Quiet) {ShowSummary = false});
// Import/Update Mozilla certs for NuGet to not fail out on non-Windows machines
if (!IsWin32())
{
try
{
// TODO: Make sure this does not fail out by checking if mozroots is installed
Console.WriteLine("Updating SSL certificates for NuGet...");
Run("mozroots", "--import --sync --quiet");
Run("sh", "-c \"yes y 2>/dev/null | certmgr -ssl https://go.microsoft.com\" 2>/dev/null");
Run("sh", "-c \"yes y 2>/dev/null | certmgr -ssl https://nugetgallery.blob.core.windows.net\" 2>/dev/null");
Run("sh", "-c \"yes y 2>/dev/null | certmgr -ssl https://nuget.org\" 2>/dev/null");
}
catch (Exception error)
{
Console.Error.WriteLine("ERROR: {0}", error.Message);
throw;
}
}
{
// The NuGet.exe that is shipped with CitizenMP.Server has a few bugs...
var nugetExePath = Path.Combine(workspace.FullName, ".nuget", "NuGet.exe");
Console.WriteLine("Updating NuGet...");
File.Delete(nugetExePath);
using (var wc = new WebClient())
{
wc.DownloadFile("https://nuget.org/NuGet.exe", nugetExePath);
}
}
// Use a different build route if running on the Mono interpreter
if (!IsWin32())
{
// Build doesn't work with the new API on Mono, use the deprecated api
Console.WriteLine("Building server binaries...");
#pragma warning disable 618
foreach (var logger in loggers)
Engine.GlobalEngine.RegisterLogger(logger);
var project = new Project(Engine.GlobalEngine) {BuildEnabled = true};
project.Load(projectFilePath);
foreach (var property in buildProperties)
project.GlobalProperties.SetProperty(property.Key, property.Value);
var result = project.Build();
#pragma warning restore 618
return result;
}
// Windows build can make use of the new API which is more efficient
{
Console.WriteLine("Building server binaries...");
var buildReq = new BuildRequestData(projectFilePath, buildProperties, null, new[] {"Build"}, null);
var result = BuildManager.DefaultBuildManager.Build(
new BuildParameters(pc)
{
Loggers = loggers.ToArray(),
MaxNodeCount = Environment.ProcessorCount
}, buildReq);
return result.OverallResult == BuildResultCode.Success;
}
}
finally
{
newTempDir.Delete(true);
}
}
private static void Run(string name, string args)
{
var p = new Process
{
StartInfo =
{
Arguments = args,
FileName = name,
UseShellExecute = false,
CreateNoWindow = true
}
};
p.Start();
p.WaitForExit();
if (p.ExitCode != 0)
{
throw new Exception(String.Format("Process \"{0} {1}\" exited with error code {2}", name, args,
p.ExitCode));
}
}
private static bool IsWin32()
{
return Environment.OSVersion.Platform == PlatformID.Win32NT ||
Environment.OSVersion.Platform == PlatformID.Win32S ||
Environment.OSVersion.Platform == PlatformID.Win32Windows;
}
}
}