More precise status text.
parent
1611a8e1cd
commit
74ce99b207
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@ -193,7 +193,7 @@ namespace CitizenMP.Server.Installer
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// Build project
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// Build project
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Console.WriteLine("Building server binaries...");
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//Console.WriteLine("Building server binaries...");
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var slnPath = sourceDirectory.EnumerateFiles("*.sln", SearchOption.TopDirectoryOnly)
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var slnPath = sourceDirectory.EnumerateFiles("*.sln", SearchOption.TopDirectoryOnly)
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.First().FullName;
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.First().FullName;
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outputDirectory.Create();
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outputDirectory.Create();
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@ -334,6 +334,7 @@ namespace CitizenMP.Server.Installer
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Run("sh", "-c \"yes y 2>NUL | certmgr -ssl https://go.microsoft.com\"");
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Run("sh", "-c \"yes y 2>NUL | certmgr -ssl https://go.microsoft.com\"");
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Run("sh", "-c \"yes y 2>NUL | certmgr -ssl https://nugetgallery.blob.core.windows.net\"");
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Run("sh", "-c \"yes y 2>NUL | certmgr -ssl https://nugetgallery.blob.core.windows.net\"");
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Run("sh", "-c \"yes y 2>NUL | certmgr -ssl https://nuget.org\"");
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Run("sh", "-c \"yes y 2>NUL | certmgr -ssl https://nuget.org\"");
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Console.WriteLine("Updating SSL certificates for NuGet...");
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}
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}
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catch (Exception error)
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catch (Exception error)
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{
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{
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@ -342,6 +343,7 @@ namespace CitizenMP.Server.Installer
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}
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}
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// Build doesn't work with the new API on Mono, use the deprecated api
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// Build doesn't work with the new API on Mono, use the deprecated api
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Console.WriteLine("Building server binaries...");
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#pragma warning disable 618
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#pragma warning disable 618
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foreach (var logger in loggers)
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foreach (var logger in loggers)
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Engine.GlobalEngine.RegisterLogger(logger);
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Engine.GlobalEngine.RegisterLogger(logger);
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@ -356,6 +358,8 @@ namespace CitizenMP.Server.Installer
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// Windows build can make use of the new API which is more efficient
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// Windows build can make use of the new API which is more efficient
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{
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{
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Console.WriteLine("Building server binaries...");
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var buildReq = new BuildRequestData(projectFilePath, buildProperties, null, new[] {"Build"}, null);
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var buildReq = new BuildRequestData(projectFilePath, buildProperties, null, new[] {"Build"}, null);
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var result = BuildManager.DefaultBuildManager.Build(
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var result = BuildManager.DefaultBuildManager.Build(
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